01 Human: Experiance: Start: 01 Strength Normal: 05 - 20 Start: 10 Max: 20 Severe sick: 03 - 04 Incompasitated: 01 - 02 Dexterity: 02 - 20 Start: 02 increase 01 for every 50 exp 02 Elf: Experiance: Start: 01 Strength Normal : 05 - 18 Start: 10 Max: 18 Severe sick: 03 - 04 Incompasitated: 01 - 02 Dexterity: 08 - 22 Start: 08 increase 01 for every 50 exp Advantages: Have ability to heal other players to min normal strength. Max of 22 for Dexterity. Disadvantage: Max of 18 for strength. 03 Halfling: Strength Normal : 04 - 15 Start: 07 Max: 15 Dexterity: 05 - 20 Start: 05 Increase 01 for every 50 exp Advantage: Higher Start strength and lowest min strength. Max of 20 for Dexterity. Disadvantage: Max of 15 for strength. 04 Dwarf: Strength : 5-20 Dexterity: 2-18 05 Gnome: Dexterity: 05 - 22 Start: 05 increase 01 for every 50 exp